Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration5
Treasure generators2
Commander Draw Engine (Niv-Mizzet, Visionary provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw9
Recursion1
Value engines3
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Counterspells5
Spot removal9
Board wipes2
Stax & hate1
Protection2
Other2
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands5
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces3
Synergy pieces4
Combat threats2
Drain effects7
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats85Consistency79Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.