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Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence335 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks3
Land ramp8
Other acceleration2
Tutors5
Draw engines5
Cantrips & burst draw4
Value engines5
Counterspells1
Spot removal7
Stax & hate3
Protection6
Mana Acceleration+6ⓘ
High Land Count−10ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands2
Utility lands8
Taplands5
Basic lands3
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Combo pieces3
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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