Commander
3.7±0.35
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(215 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana dorks2
Land ramp8
Other acceleration1
Treasure generators1
Draw engines2
Cantrips & burst draw13
Recursion15
Value engines2
Spot removal5
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Utility lands8
Taplands16
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
3 Combo Families (3 lines, Consistency: 34%)+23ⓘ
Combo pieces4
Synergy pieces6
Win conditions4
Combat threats4
Sacrifice outlets3
Drain effects2
Token generators1
Reanimation7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats96Mana base81Consistency66
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator21 cards
21 graveyard synergies. Use your graveyard as a second hand.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.