Commander
2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(166 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Tutors1
Draw engines11
Cantrips & burst draw13
Recursion1
Counterspells9
Spot removal3
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (16 sources)+6ⓘ
Basic lands1
Island+36
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4ⓘ
Combat Damage Synergy: token package+3ⓘ
Synergy pieces2
Combat threats5
Drain effects1
Token generators4
Extra turns1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Consistency75Mana base70Interaction69
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.