Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence424 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Treasure generators1
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines3
Other1
Spot removal7
Protection4
Fetchlands2
+8
+5
Dual & shock lands8
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+4
+4
+5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces30
Combat threats4
Sacrifice outlets2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base86Consistency80
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)36 cards
This deck generates and leverages a wide board of creature tokens.
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Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.