Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(306 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators3
Tutors2
Draw engines10
Cantrips & burst draw3
Scry & Surveil1
Recursion2
Value engines2
Other1
Counterspells1
Spot removal7
Board wipes4
Stax & hate5
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands8
Taplands9
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects3
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction83Mana base82Threats80
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Cleric Tribal14 cards
14 cleric creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.