Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks3
Other acceleration3
Other1
Tutors4
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate2
Protection9
+4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands1
+2
Basic lands3
+7
+7
+7
Other1
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+17.8ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction90Mana base83Threats67
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.