Ultra Magnus, Tactician

Commander
WRG
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks5
2+6
2+5
2+4
2+4
3+3
Mana dorks3
2+4
2+4
2+4
Other acceleration3
2W+6
3+1
3W+9
Other1
9+1
Tutors4
1W+1
2G+10
3G+1
5GG+1
Draw engines3
W+8
1W+7
3W+5
Cantrips & burst draw2
W+2
4GG+6
Recursion1
4R+2
Value engines3
3+5
2GW+1
5+1
Spot removal10
W+7
1+4
1W+8
1W+5
2G+6
2R+5
2W+5
2G+5
2W+2
3G+7
Artifact/enchantment removal1
R+6
Graveyard hate1
1W+8
Board wipes3
2WW+5
4WW+6
8R+5
Stax & hate2
1RG+5
1GW+1
Protection9
R+3
W+1
2+6
1W+1
2W+8
3R+1
4+1
2GW+1
+4
Mana Acceleration (13 sources)+3
Fetchlands1
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands1
+2
Basic lands3
+7
+7
+7
Other1
3+2
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Tempo Control (lockout lethality)+17.8
Synergy pieces6
1RG+1
3+1
2WW+1
4GG+5
9+1
10+2
Win conditions1
5GG+1
Combat threats2
4+6
4RR+1
Sacrifice outlets1
1+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Interaction90Mana base83Threats67

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.