Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence292 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks8
Land ramp10
Other acceleration7
Draw engines7
Cantrips & burst draw9
Recursion2
Value engines10
Other1
Spot removal1
Artifact/enchantment removal1
Board wipes1
Protection4
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands2
+5
+5
Utility lands1
+2
Taplands1
Basic lands1
+32
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions3
Combat threats2
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed90Consistency77Threats75
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.