Sazh Katzroy

Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence292 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana dorks8
G+6
G+5
G+5
1G+7
1G+1
1G+1
GGG+6
2G+2
Land ramp10
G+2
1G+5
2G+9
1GG+7
2G+3
2G+3
3G+5
3G+2
4+1
3GG2G+2
Other acceleration7
G+5
2+6
1G+6
1G+1
2G+8
2GG+6
3GG+1
Draw engines7
2G+5
2G+3
2G+2
2G+1
4G+2
4GG+5
4GG+5
Cantrips & burst draw9
G+2
G+2
G+2
1G+4
1GG+1
1GG+1
2G+1
4+1
4GG+6
Recursion2
1GG+5
2GG+5
Value engines10
G+2
1G+1
2GG+6
3G+3
4+2
3G+2
3G+2
3GG+1
4G+1
6G+1
Other1
2G+1
Spot removal1
1G+7
Artifact/enchantment removal1
G+6
Board wipes1
2GG+6
Protection4
1G+7
1G+2
2G+3
3GGG+1
Mana Acceleration (26 sources)+15
Mono-Color Mana Base (no fixing needed)+9
Fetchlands2
+5
+5
Utility lands1
+2
Taplands1
3GGG+2
Basic lands1
+32
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 haste enablers, 4 evasion enablers, aristocrats engine+25
Synergy pieces9
G+1
1G+7
1G+1
1G+1
1G+1
2G+1
4+4
3G+2
3GG+4
Win conditions3
1G+1
5G+2
5GGG+8
Combat threats2
4G+1
5GG+1
Token generators2
2GG+6
6G+1
Other1
4GG+8

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
Speed90Consistency77Threats75

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

+1/+1 Counters18 cards

18 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.