Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana5
Mana rocks14
Land ramp1
Other acceleration4
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw5
Value engines2
Control Strategy Bonus (14.6 interaction cards)+30ⓘ
Spot removal3
Artifact/enchantment removal1
Board wipes10
Stax & hate10
Protection2
Mana Acceleration (25 sources)+15ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands3
Taplands1
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces1
Win conditions9
Combat threats3
Drain effects11
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Speed89Mana base85Threats85
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.