Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence267 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp2
Other acceleration2
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (2 groups)+11ⓘ
Low Land Count (32/33)+-3ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion1
Value engines14
Other1
Counterspells6
Spot removal5
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+14ⓘ
Low Land Count (32/33)+-3ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+6
+13
5 Combo Families (5 lines, Consistency: 51%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 6 tribal lords, 4 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+8ⓘ
Tempo Control (lockout lethality)+6.1ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces3
Win conditions3
Combat threats8
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats96Consistency85Mana base75
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Merfolk Tribal29 cards
29 merfolk creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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