Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(692 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks12
Land ramp1
Other acceleration2
Treasure generators1
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Commander Synergy (1 groups)+4ⓘ
Draw engines14
Cantrips & burst draw15
Wheels6
Recursion4
Value engines3
Control Strategy Bonus (24.4 interaction cards)+30ⓘ
Counterspells11
Spot removal11
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
High Land Count (46)+-10ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands6
8 Combo(s) Detected (Consistency: 40%)+42ⓘ
Commander Synergy (1 groups)+18ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Drain effects6
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Consistency98Interaction95Threats93
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.