Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(367 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Other acceleration2
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion1
Counterspells8
Spot removal11
Graveyard hate2
Board wipes1
Stax & hate3
Protection2
Other1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Utility lands10
Basic lands1
Island+25
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces3
Synergy pieces1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction93Mana base70Threats61
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.