Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(159 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp3
Draw engines3
Cantrips & burst draw3
Recursion5
Value engines2
Spot removal8
Board wipes6
Stax & hate5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands3
Utility lands6
Taplands9
Combat Damage Synergy: token package, 1 evasion enabler+8ⓘ
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators4
Reanimation3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Threats66Interaction63
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect30 cards
30 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate15 cards
15 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.