Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Other acceleration5
Extra turns redundancy (5 effects)+10ⓘ
Commander Draw Engine (Niv-Mizzet, the Firemind provides card draw)+10ⓘ
Tutors2
Draw engines10
Cantrips & burst draw5
Wheels8
Value engines3
Counterspells4
Spot removal2
Stax & hate1
Other2
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Taplands6
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
5 extra turn effects (tempo win condition)+20ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces3
Synergy pieces2
Token generators2
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Extra Turns→ Bracket 4
Consistency94Threats89Mana base75
✓
Game changers 1
✓
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.