Proliferate Deck

Commander
No commander provided
1.7±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Primary win line:Go-wide combat finish
Medium confidence(73 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Low Land Count (28/34)+-15
Premium utility lands1
Basic lands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25
1 extra turn effect+5
Tempo Control (lockout lethality)+3
Combat threats1
Sacrifice outlets1
Extra turns1
Mass reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1
Threats61Interaction40Consistency34

0.7 above Bracket 0 ceiling (1)

1.3 below Bracket 2 threshold (3)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Proliferate45 cards

45 proliferate effects. Multiply all your counters at once.

Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.