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HomeExplore decksCommanders

Proliferate Deck

viapasted list·Updated 46 days ago·15 views·

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Power level

1.7±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence73 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Land ramp2
Low Land Count−15ⓘ
Draw engines6
Cantrips & burst draw4
Recursion4
Value engines9
Counterspells2
Spot removal10
Board wipes1
Protection2
Low Land Count−15ⓘ
Premium utility lands1
Basic lands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3ⓘ
Combat threats1
Sacrifice outlets1
Token generators4
Reanimation2
Extra turns1
Mass reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1

0.7 above Bracket 0 ceiling (1)

1.3 below Bracket 2 threshold (3)

Markers
Learn more →
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Proliferate45 cards

45 proliferate effects. Multiply all your counters at once.

,,,,
Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

,,,,
Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.