Commander
No commander provided1.7±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Primary win line:Go-wide combat finish
Medium confidence(73 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Land ramp2
Low Land Count (28/34)+-15ⓘ
Draw engines6
Cantrips & burst draw4
Recursion4
Counterspells2
Spot removal10
Board wipes1
Protection2
Low Land Count (28/34)+-15ⓘ
Premium utility lands1
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3ⓘ
Combat threats1
Sacrifice outlets1
Token generators4
Reanimation2
Extra turns1
Mass reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.7 → Bracket 1
Threats61Interaction40Consistency34
0.7 above Bracket 0 ceiling (1)
1.3 below Bracket 2 threshold (3)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Proliferate45 cards
45 proliferate effects. Multiply all your counters at once.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.