Neera, Wild Mage

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Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence175 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration2
Other acceleration1
Low Land Count−3
Tutors2
Draw engines1
Cantrips & burst draw3
Scry & Surveil3
Recursion6
Value engines4
Control Strategy+30
Counterspells6
Artifact/enchantment removal1
Spot removal10
Graveyard hate3
Board wipes5
Stax & hate6
Protection1
Two-Color Mana Base+7
Low Land Count−3
Premium utility lands1
Utility lands10
Taplands4
Basic lands2
Tempo Control+16.2
Synergy pieces3
Combat threats7
Drain effects4
Enablers1
Alternate win strategies1
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

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Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

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Chaos6 cards

6 chaos effects. Embrace randomness with coin flips and dice rolls.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.