Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp8
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands2
Premium utility lands1
Utility lands6
Taplands2
Basic lands1
Forest+27
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 evasion enabler+25ⓘ
Synergy pieces1
Win conditions4
Combat threats7
Sacrifice outlets1
Token generators1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base70Threats67Speed59
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.