Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(319 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks3
Other acceleration2
Treasure generators1
Draw engines1
Cantrips & burst draw7
Recursion2
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection7
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands5
Combat Damage Synergy: 2 haste enablers, 1 damage multiplier+8ⓘ
Synergy pieces7
Win conditions2
Combat threats2
Drain effects3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Interaction84Mana base79Threats77
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.