Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(214 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp8
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal5
Artifact/enchantment removal1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Utility lands8
Basic lands1
Forest+29
Synergy pieces2
Win conditions1
Combat threats4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Speed84Mana base70Consistency41
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Stax5 cards
5 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.