Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(376 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp6
Other acceleration3
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces3
Win conditions4
Combat threats5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base86Threats84Speed72
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal21 cards
21 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.