9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.5
High confidence671 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana10
Mana rocks4
Other acceleration2
Treasure generators3
Minor treasure1
Tutors10
Draw engines6
Cantrips & burst draw3
Recursion6
Value engines2
Spot removal6
Graveyard hate1
Stax & hate2
Edict effects1
Protection4
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+4ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands5
Utility lands9
Taplands3
Basic lands2
7 Combo Families+53ⓘ
Combat Damage Synergy+10ⓘ
Commander Synergy+1ⓘ
Combo pieces10
Synergy pieces3
Win conditions1
Drain effects1
Token generators3
Reanimation3
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5
0.5 above Bracket 4 ceiling (9)
2-card combo set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
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History2 snapshots
Grade
Power9.5→9.5—
BracketB5→B5
Card Changes
Added (1)
Grade
Power9.7→9.5-0.2
BracketB5→B5
Vectors
Velocity
88→88
—
Consistency
92→92
—
Interaction
76→76
—
Efficiency
95→95
—
Lethality
99→98
-1
Card Changes
Removed (1)
Combos:13→11-2