Maralen (IRL)

Commander
UBG
3.3±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence199 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
1+10
3+1
Mana rocks1
2+6
Mana dorks4
G+5
1GG+6
2G+1
3G+1
Land ramp6
2G+3
2G+1
2G+1
3+1
2G+1
3G+2
Other acceleration1
4+1
Treasure generators1
1BGU+4
Tutors5
XGG+1
2G+3
2G+1
3+1
BBGGGUU+8
Draw engines4
BG+5
GG+3
1G+3
6+1
Cantrips & burst draw4
2/B2/G2/U+2
4+1
3U/P+1
4UU+2
Recursion4
3+1
1BG+1
3B+1
3BB+2
Value engines9
2+1
2G+5
3U+5
2BG+2
2UU+1
3G+1
2GG+1
3UU+1
4U+1
Other1
1U+1
Counterspells2
UB+8
1U+6
Spot removal4
XUU+2
2B+2
2U+1
4U/BU/B+1
Protection3
G+1
1U+1
1G+1
Mana Acceleration (15 sources)+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+4
+5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 tribal lords, 1 haste enabler, 2 evasion enablers+25
1 Combo Family (1 lines, Consistency: 94%)+24
Combo pieces3
2+4
2U+5
3G+2
Synergy pieces12
G+6
GG+3
2+1
1U/B+1
3+1
2G+1
3+1
3+1
1BG+1
3UU+1
6+1
5GGG+8
Win conditions2
GU+2
2BG+4
Combat threats6
G+1
1G+2
1G+1
2G+1
2U+1
4U+1
Drain effects1
3BB+1
Token generators6
1G+4
XUU+2
2G+4
2G+1
4+2
3U+1
Reanimation1
3BB+2
Other1
2U+5

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Threats91Mana base69Consistency57

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Elf Tribal16 cards

16 elf creatures detected. Tribal synergies can create powerful board states.

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+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

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