Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp2
Other acceleration1
Commander Draw Engine (Greven, Predator Captain provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw1
Wheels1
Recursion1
Value engines3
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes8
Stax & hate3
Protection4
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
6 Combo(s) Detected (Consistency: 26%)+31ⓘ
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 1 damage multiplier+20ⓘ
Combo pieces9
Synergy pieces4
Win conditions2
Drain effects1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction91Threats82Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.