Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp9
Treasure generators2
Other acceleration1
Commander Synergy+1ⓘ
Draw engines10
Cantrips & burst draw7
Scry & Surveil2
Recursion3
Value engines7
Synergy support2
Control Strategy+30ⓘ
Counterspells1
Artifact/enchantment removal1
Spot removal16
Board wipes2
Protection4
Mana Acceleration+3ⓘ
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands8
Basic lands5
Combat Damage Synergy+18ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Win conditions6
Combat threats4
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 1→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Sagas19 cards
19 sagas. Multi-chapter enchantments for incremental value.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.