Terra, Magical Adept (FF Summoner)

Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana2
Mana rocks1
Mana dorks3
Land ramp9
Treasure generators2
Other acceleration1
Commander Synergy+1
Draw engines10
Cantrips & burst draw7
Scry & Surveil2
Recursion3
Value engines7
Synergy support2
Control Strategy+30
Counterspells1
Artifact/enchantment removal1
Spot removal16
Board wipes2
Protection4
Mana Acceleration+3
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands8
Basic lands5
Combat Damage Synergy+18
Commander Synergy+1
Synergy pieces2
Win conditions6
Combat threats4
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 1 Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Sagas19 cards

19 sagas. Multi-chapter enchantments for incremental value.

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Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

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Legends Matter15 cards

15 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.