Commander
4.6±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence(311 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Other acceleration3
Commander Synergy (1 groups)+6ⓘ
Low Land Count (30/34)+-10ⓘ
Tutors4
Draw engines5
Cantrips & burst draw6
Value engines3
Counterspells3
Spot removal3
Graveyard hate2
Board wipes1
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+46ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (30/34)+-10ⓘ
Utility lands2
Basic lands1
Island+27
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 3)+Game Changers→ Bracket 4
Threats83Consistency73Mana base70
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.