Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(444 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks3
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw19
Recursion3
Control Strategy Bonus (17 interaction cards)+30ⓘ
Counterspells8
Spot removal9
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands4
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces7
Synergy pieces4
Win conditions1
Combat threats1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Consistency88Interaction86Threats80
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Cantrips14 cards
14 cantrips. Cheap spells that replace themselves for velocity.