Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Commander combat pressure
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
+9
Mana rocks3
Mana dorks2
Other acceleration3
Treasure generators15
Other2
Tutors2
+3
Draw engines2
Cantrips & burst draw9
Recursion1
Value engines6
Counterspells1
Spot removal5
Land destruction1
+7
Board wipes1
Protection4
Mono-Color Powerhouse Lands (3)+12ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
+4
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
Taplands2
Basic lands1
+23
Combat Damage Synergy: 2 extra combats, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats8
Sacrifice outlets1
Drain effects5
Token generators3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed91Threats91Mana base70
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure22 cards
22 treasure generators. Ramp and artifact synergies in one package.
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Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.