Commander
5.8±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks5
Other acceleration1
Treasure generators1
Tutors1
Draw engines13
Cantrips & burst draw10
Wheels1
Scry & Surveil1
Recursion1
Value engines2
Counterspells2
Spot removal7
Board wipes1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands6
Taplands2
Combat Damage Synergy: 2 token doublers, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces1
Synergy pieces6
Win conditions2
Combat threats2
Sacrifice outlets9
Drain effects3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency91Threats90Mana base77
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal12 cards
12 vampire creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.