1 | Mono Green | Big Mana | Goreclaw, Terror of Qal Sisma

5.1±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana Acceleration (21 sources)+11
Mono-Color Powerhouse Lands (1)+1
Taplands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Speed86Consistency82Mana base80

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stompy / Big Mana32 cards

32 high-impact creatures. Ramp into massive threats that dominate the board.

Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.