Commander
5.1±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks4
Land ramp9
Other acceleration6
Other2
Tutors6
Draw engines8
Cantrips & burst draw5
Recursion2
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes1
Mana Acceleration (21 sources)+11ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Utility lands6
Taplands1
Basic lands1
Forest+22
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 7 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions2
Combat threats3
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed86Consistency82Mana base80
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana32 cards
32 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.