Omnath, Locus of Rage

Commander
RG
3.7±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence235 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10
Fast mana1
1+10
Mana rocks2
2+6
2+5
Mana dorks4
1R+2
1G+1
1G+1
1GG+3
Land ramp5
1G+6
1G+5
2G+5
2G+5
2GGG+1
Tutors1
5GG+1
Draw engines3
2G+5
2G+5
1GG+3
Cantrips & burst draw3
2G+2
3G+1
4G+2
Recursion2
2GGG+1
4GG+2
Value engines7
G+2
2G+5
2G+5
2G+2
2G+2
3G+2
4GG+1
Spot removal5
2G+6
2R+5
3G+2
3RR+7
4GGG+3
Artifact/enchantment removal1
4GG+5
Graveyard hate1
1GG+6
Board wipes1
8R+5
Protection1
2+4
Two-Color Mana Base (no fixing needed)+7
Mana Acceleration (12 sources)+2
Two-Color Powerhouse Lands (1)+1
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands3
+3
+4
+3
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combo pieces1
XX+7
Synergy pieces3
5GG+6
4GGG+3
5GG+1
Win conditions1
4GG+1
Combat threats2
2R+5
2R+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Mana base75Threats53Interaction43

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

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Elemental Tribal11 cards

11 elemental creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.