Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(393 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks5
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate5
Fetchlands1
Dual & shock lands9
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+15ⓘ
Synergy pieces2
Win conditions6
Combat threats6
Drain effects2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction89Mana base88Threats88
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Angel Tribal12 cards
12 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.