Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(256 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration3
Draw engines10
Cantrips & burst draw3
Recursion4
Value engines1
Spot removal9
Graveyard hate2
Protection3
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Utility lands5
Taplands1
Basic lands1
Swamp+26
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets2
Drain effects6
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats78Mana base70Interaction58
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain47 cards
47 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain15 cards
15 lifedrain effects. Drain opponents' life while gaining your own.
Vampire Tribal10 cards
10 vampire creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.