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4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence260 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Other acceleration5
Draw engines18
Cantrips & burst draw4
Recursion1
Value engines6
Counterspells4
Spot removal13
Stax & hate4
Protection1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration+1ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Taplands1
Basic lands1
Combat Damage Synergy: 1 token doubler, 1 extra combat+10ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Token generators1
Clone effects1
Extra turns2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Group Hug8 cards
8 group hug effects. Help everyone while secretly advancing your plan.
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Clones7 cards
7 clone effects. Copy the best threats on the battlefield.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.