casual landfall

Commander
RG
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence291 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana1
1+10
Mana rocks4
2+2
3+3
4+6
5+5
Mana dorks3
G+1
1G+5
1R+4
Land ramp17
G+8
1R+8
1G+5
1G+5
1G+1
1GG+8
3+5
2G+4
2G+3
2G+3
3G+3
1RGG+2
+5 more
Other acceleration1
3G+1
Treasure generators2
2G+5
1RG+4
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10
Commander Synergy (1 groups)+1
Tutors1
4RG+1
Draw engines3
2G+5
3+3
4+5
Cantrips & burst draw4
G+2
2+2
1G+1
2G+1
Recursion2
2G+2
2G+1
Value engines5
3G+2
2GG+2
3G+1
2GG+1
5G+2
Spot removal9
1G+5
1G+1
1G+1
1G+1
2R+5
2G+1
3R+6
3R+2
R/GR/G2RG+2
Graveyard hate1
3+5
Board wipes1
XRR+7
Protection3
G+1
2+4
GG+1
Mana Acceleration (26 sources)+15
Two-Color Mana Base (no fixing needed)+6
Fetchlands2
+5
+5
Dual & shock lands1
+6
Utility lands3
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+8
+18
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+2
Synergy pieces8
3G+3
1RGG+2
3G+2
3GG+4
4GG+4
R/GR/G2RG+2
5G+2
5GG+6
Win conditions4
2RRR+8
4GG+2
5GG+1
10GG+2
Combat threats11
1+2
G+1
1R+1
2+1
1R+1
2R+1
2G+1
2RG+2
2RG+1
2GG+1
3RG+2
Drain effects2
1R+1
2R+6

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
Speed90Threats83Mana base75

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Landfall16 cards

16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

,,,,
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power4.34.3
BracketB2B2

Vectors

Velocity
9090
Consistency
4545
Interaction
4242
Efficiency
7575
Lethality
8483
-1

Card Changes

Added (1)

1RGG+4

Removed (1)

Grade

Power4.44.3-0.1
BracketB2B2

Card Changes

Added (1)

3RG+2

Removed (1)

1RGG

Grade

Power4.44.4
BracketB2B2

Vectors

Velocity
9090
Consistency
4445
+1
Interaction
4242
Efficiency
7575
Lethality
8484

Card Changes

Added (1)

2GG+2

Removed (1)