Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence291 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp17
Other acceleration1
Treasure generators2
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines5
Spot removal9
Graveyard hate1
Board wipes1
Protection3
Mana Acceleration (26 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+6
Utility lands3
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+8
+18
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces8
Win conditions4
Combat threats11
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Speed90Threats83Mana base75
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power4.3→4.3—
BracketB2→B2
Vectors
Velocity
90→90
—
Consistency
45→45
—
Interaction
42→42
—
Efficiency
75→75
—
Lethality
84→83
-1
Card Changes
Added (1)
Removed (1)
Grade
Power4.4→4.3-0.1
BracketB2→B2
Card Changes
Added (1)
Removed (1)
Grade
Power4.4→4.4—
BracketB2→B2
Vectors
Velocity
90→90
—
Consistency
44→45
+1
Interaction
42→42
—
Efficiency
75→75
—
Lethality
84→84
—
Card Changes
Added (1)
Removed (1)