Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Treasure generators3
Draw engines6
Cantrips & burst draw1
Value engines3
Control Strategy Bonus (10.2 interaction cards)+11ⓘ
Spot removal6
Board wipes3
Stax & hate14
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 7 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces9
Combat threats13
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction93Threats87Mana base59
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.