Commander
5.3±0.8
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(363 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks10
Land ramp1
Other acceleration1
Treasure generators3
Low Land Count (24/29)+-13ⓘ
Tutors3
Draw engines2
Cantrips & burst draw6
Recursion1
Value engines1
Spot removal6
Board wipes1
Protection4
Other5
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (24/29)+-13ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands10
2 Combo Families (2 lines, Consistency: 81%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces1
Win conditions7
Sacrifice outlets2
Token generators12
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats97Speed83Mana base60
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.