Commander
No commander provided4.2±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence280 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Multi-copy curve (28× Hare Apparent, CMC 2)+10ⓘ
Fast mana2
Mana rocks3
Land ramp1
Other acceleration3
Minor treasure1
Multi-copy redundancy (28× Hare Apparent)+40ⓘ
Draw engines4
Cantrips & burst draw3
Recursion4
Value engines5
Spot removal3
Board wipes2
Stax & hate2
Protection9
Fetchlands3
+5
+5
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+21
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces9
Combat threats3
Alternate win strategies1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency82Threats68Interaction65
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.