The Jolly Balloon Man

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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence828 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana15
Mana rocks2
Mana dorks3
Other acceleration1
Treasure generators2
Tutors7
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines6
Counterspells3
Spot removal4
Board wipes1
Stax & hate5
Protection8
Two-Color Powerhouse Lands (6)+20
Mana Acceleration+11
Fetchlands7
Dual & shock lands3
Premium utility lands4
Utility lands5
Taplands1
Basic lands2
15 Combo(s) Detected (Consistency: 94%)+92
Combat Damage Synergy: 1 token doubler, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Tempo Control+5.2
Extra Turn Package+5
Combo pieces14
Synergy pieces1
Token generators1
Extra turns1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 12
Minimum Bracket 4
Extra turns 1
Mass land denial — none
2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos15 total

  • 2-card combos · 11
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