Mendicant Core, Guidelight

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Commander
See all Mendicant Core, Guidelight data
9.2±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence643 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks2
Other acceleration6
Treasure generators1
Tutors3
Draw engines9
Cantrips & burst draw4
Recursion2
Value engines8
Counterspells5
Spot removal6
Stax & hate1
Protection5
Two-Color Powerhouse Lands (2)+6
Mana Acceleration+5
Fetchlands7
Dual & shock lands3
Premium utility lands1
Utility lands15
Taplands10
Basic lands2
15 Combo(s) Detected (Consistency: 85%)+87
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14
Combo pieces12
Synergy pieces5
Combat threats1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5

0.2 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter26 cards

26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm15 cards

15 storm synergies. Chain spells for exponential value.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos15 total

  • 2-card combos · 2
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  • 3-card combos · 8
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