Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(202 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana1
Mana rocks9
Land ramp10
Other acceleration3
Tutors3
Draw engines5
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal2
Board wipes1
Mana Acceleration (24 sources)+14ⓘ
Premium utility lands3
Utility lands3
Taplands12
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: token package, 2 haste enablers+8ⓘ
Synergy pieces4
Combat threats1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base79Speed76Threats45
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.