Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(522 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks11
Other acceleration2
Low Land Count (26/28)+-5ⓘ
Tutors4
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion1
Value engines7
Spot removal4
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (17 sources)+7ⓘ
Low Land Count (26/28)+-5ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands5
12 Combo(s) Detected (Consistency: 88%)+75ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces19
Synergy pieces5
Win conditions1
Combat threats6
Drain effects2
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats99Speed83Mana base75
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
Combos12 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Staff of Domination+Wirewood Channeler
- Ivy Lane Denizen+Ashnod's Altar
- Staff of Domination+Karametra's Acolyte
- Hapatra, Vizier of Poisons+Blowfly Infestation
- Ivy Lane Denizen+Viscera Seer
- Elvish Guidance+Arbor Elf+Staff of Domination