Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(429 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks6
Other acceleration1
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw9
Recursion1
Counterspells6
Spot removal11
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate3
Dual & shock lands6
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token package, 5 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats3
Drain effects1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Interaction96Consistency86Mana base75
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Bird Tribal8 cards
8 bird creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.