Commander
4.2±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(282 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks3
Land ramp3
Other acceleration5
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells3
Spot removal3
Board wipes2
Stax & hate3
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands8
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine+24ⓘ
Synergy pieces2
Win conditions1
Drain effects1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base65Threats63Interaction62
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.