Commander
6.9±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(484 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks4
Land ramp10
Draw engines9
Cantrips & burst draw2
Recursion4
Control Strategy Bonus (18.4 interaction cards)+30ⓘ
Counterspells4
Spot removal14
+2 more
Board wipes2
Protection2
Mana Acceleration (26 sources)+15ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands4
2 Combo(s) Detected (Consistency: 68%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers+23ⓘ
Combo pieces5
Win conditions1
Combat threats2
Token generators4
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base92Speed84Interaction84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.