Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(336 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Mana dorks2
Other acceleration2
Treasure generators2
Low Land Count (12/31)+-48ⓘ
Draw engines11
Cantrips & burst draw3
Scry & Surveil1
Recursion8
Value engines2
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate2
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+76ⓘ
Mono-Color Powerhouse Lands (5)+23ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (12/31)+-48ⓘ
Utility lands4
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Commander Synergy (3 groups)+22ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces9
Synergy pieces11
Win conditions1
Sacrifice outlets3
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Game Changers→ Bracket 4
Threats98Speed74Mana base70
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.