Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(559 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks9
Other acceleration1
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal8
Stax & hate1
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands9
Dual & shock lands12
Premium utility lands2
Utility lands5
3 Combo(s) Detected (Consistency: 96%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces3
Combat threats1
Sacrifice outlets1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Mana base97Threats90Consistency87
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies30 cards
30 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.