Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(278 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators3
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines7
Cantrips & burst draw9
Recursion2
Value engines6
Other4
Spot removal5
Board wipes1
Stax & hate4
Protection3
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands5
+5
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces6
Win conditions1
Combat threats10
Drain effects11
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base80Consistency78Threats78
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)18 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.