Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(386 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators2
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines2
Control Strategy Bonus (17.6 interaction cards)+30ⓘ
Counterspells4
Spot removal13
Stax & hate1
Protection2
Fetchlands5
Dual & shock lands9
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces6
Combat threats2
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base92Interaction85Threats62
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninjutsu22 cards
22 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal20 cards
20 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.