Commander
3.2Β±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence186 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (94% CMC 0-2)+15β
Fast mana5
+7
Commander Synergy (1 groups)+9β
Low Land Count (14/34)+-50β
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion3
+1
Other2
Counterspells1
Spot removal7
Graveyard hate1
Stax & hate9
Protection20
Mono-Color Mana Base (no fixing needed)+77β
Mono-Color Powerhouse Lands (3)+8β
Low Land Count (14/34)+-50β
Fetchlands1
+8
Dual & shock lands1
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+20β
Commander Synergy (2 groups)+10β
Synergy pieces1
Combat threats12
Drain effects1
Token generators1
Reanimation1
Other5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 3.2 (Bracket 2)+Game Changersβ Bracket 3
Interaction94Mana base70Threats67
β
Game changers 3
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes4 total
Enchantress (Commander)14 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.