Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks6
Other acceleration8
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Low Land Count (20/27)+-18ⓘ
Tutors9
Draw engines8
Cantrips & burst draw1
Recursion3
Spot removal9
Artifact/enchantment removal2
Land destruction1
Stax & hate3
Protection3
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Low Land Count (20/27)+-18ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+23ⓘ
Synergy pieces3
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Consistency90Speed85Mana base78
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress19 cards
19 enchantment synergy cards. Deck rewards you for casting enchantments.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Druid Tribal8 cards
8 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.